Scripted trigger · By God Alone files
pam_is_senior_cleric_of_character_trigger
pam_is_senior_cleric_of_character_trigger = { CHARACTER = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 1307 (10 lines). Parameters: $CHARACTER$.
pam_is_senior_cleric_of_character_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1307 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them clerical_kill_memory_effect (scripted effect), clerical_kill_piety_effect (scripted effect) and execute_prisoner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
A cardinal, Head of Rite, or archbishop of $CHARACTER$'s faith
What it checks
- Their religion is Christianity
faith = $CHARACTER$.faithOne of these
exists = clerical_elector_titleor
$CHARACTER$.rite.head_of_rite ?= thisor
Any held title: Is a Clerical Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
pam_is_senior_cleric_of_character_trigger = {
has_pam_dlc_trigger = yes
religion = religion:christianity_religion
faith = $CHARACTER$.faith
OR = {
exists = clerical_elector_title
$CHARACTER$.rite.head_of_rite ?= this
any_held_title = { has_clerical_region = yes }
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_is_senior_cleric_of_character_trigger.
Scripted effects (3)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.