Scripted trigger · By God Alone files
pam_is_christian_clergy_trigger
pam_is_christian_clergy_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3059 (7 lines). No parameters.
pam_is_christian_clergy_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3059 of its file. It takes no parameters: pam_is_christian_clergy_trigger = yes (or no). The game's script calls it in 6 places, among them council_chamber (event backgrounds), courtyard (event backgrounds) and courtyard_scope (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their religion is Christianity
One of these
- Government is a Theocratic-type Government
or
Their government has the government is monastic holy order flag
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
pam_is_christian_clergy_trigger = {
religion = religion:christianity_religion
OR = {
government_has_flag = government_is_theocracy
government_has_flag = government_is_monastic_holy_order
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_is_christian_clergy_trigger.
Event backgrounds (6)
- council_chamber
- courtyard
- courtyard_scope
- throne_room
- throne_room_scope
- Western Courtyard
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.