Scripted trigger · By God Alone files
pam_holy_weapon_trigger
pam_holy_weapon_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6668 (5 lines). No parameters.
pam_holy_weapon_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6668 of its file. It takes no parameters: pam_holy_weapon_trigger = yes (or no). The game's script calls it in 1 place, among them pam_miles_christi_holy_weapon_victory_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Artifact scope
What it checks
- Is equipped
artifact_slot_type = primary_armamentis_holy_relic_for = artifact_owner.faith
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
pam_holy_weapon_trigger = {
is_equipped = yes
artifact_slot_type = primary_armament
is_holy_relic_for = artifact_owner.faith
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_holy_weapon_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.