Scripted trigger · By God Alone files
pam_ecumenical_council_has_quorum_trigger
pam_ecumenical_council_has_quorum_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 179 (20 lines). No parameters.
pam_ecumenical_council_has_quorum_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 179 of its file. It takes no parameters: pam_ecumenical_council_has_quorum_trigger = yes (or no). The game's script calls it in 1 place, among them Ecumenical Council (activity). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
If
- scope:host.faith: Has a Doctrine or Tenet with Has Clerical Region
Then
If
scope:host:
Then
- Attending character (at least 4):
- Their faith is the same as that of host
pam_is_clerical_region_holder_trigger = yes
Otherwise
- Attending character (at least 5):
- Their faith is the same as that of host
pam_is_clerical_region_holder_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
pam_ecumenical_council_has_quorum_trigger = {
trigger_if = {
limit = { scope:host.faith ?= { has_doctrine_parameter = has_clerical_regions } }
trigger_if = {
limit = { scope:host = { pam_is_clerical_region_holder_trigger = yes } }
any_attending_character = {
count >= ecumenical_council_min_clerical_region_guests
faith = scope:host.faith
pam_is_clerical_region_holder_trigger = yes
}
}
trigger_else = {
any_attending_character = {
count >= ecumenical_council_min_clerical_region_holders
faith = scope:host.faith
pam_is_clerical_region_holder_trigger = yes
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ecumenical_council_has_quorum_trigger.
Activities (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.