Scripted trigger · By God Alone files
pam_ec_is_active_counterplayer_trigger
pam_ec_is_active_counterplayer_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 5643 (14 lines). No parameters.
pam_ec_is_active_counterplayer_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5643 of its file. It takes no parameters: pam_ec_is_active_counterplayer_trigger = yes (or no). The game's script calls it in 26 places, among them … Sensibilities (event ecumenical_council_events.0105), Among Friends (event ecumenical_council_events.0108) and Among Rivals (event ecumenical_council_events.0126). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
The AI Conservative named to oppose the host in this debate; stands down while a player argues the Conservative side
What it checks
- Is played by the AI
is_in_guest_subset = { name = conservative }- Their activity:
- Ec counterplayer is prev
None of these
- Any attending character:
- Is played by a person
is_in_guest_subset = { name = conservative }
- Any attending character:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
pam_ec_is_active_counterplayer_trigger = {
is_ai = yes
is_in_guest_subset = { name = conservative }
involved_activity ?= {
exists = var:ec_counterplayer
var:ec_counterplayer = prev
NOT = {
any_attending_character = {
is_ai = no
is_in_guest_subset = { name = conservative }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ec_is_active_counterplayer_trigger.
Events (23)
- … Sensibilities
ecumenical_council_events.0105 - Among Friends
ecumenical_council_events.0108 - Among Rivals
ecumenical_council_events.0126 - Armed With Faith and Steel
ecumenical_council_events.0114 - Clerics of My Blood
ecumenical_council_events.0104 - Competing Prayers
ecumenical_council_events.0102
17 more
- Faith Under Arms
ecumenical_council_events.0113 - Fear in the Hall
ecumenical_council_events.0129 - Names in the Chronicle
ecumenical_council_events.0120 - Owed Fealty
ecumenical_council_events.0106 - Quiet Discontents
ecumenical_council_events.0109 - Should War Soon Come
ecumenical_council_events.0123 - Sickness in the Realm
ecumenical_council_events.0112 - The Grumbling Gray Hairs
ecumenical_council_events.0111 - The Learned Speak
ecumenical_council_events.0101 - The Price of Change
ecumenical_council_events.0103 - Their First Council
ecumenical_council_events.0107 - Too Many Amendments
ecumenical_council_events.0117 - Traditions of a Distant See
ecumenical_council_events.0118 - Vaulting Ambition
ecumenical_council_events.0110 - While I Still Can
ecumenical_council_events.0122 - Whispers and Leverage
ecumenical_council_events.0115 - Who Pays for This?
ecumenical_council_events.0116
Scripted effects inside an event file (1)
- save_sway_guests_scopes_effect
On actions (the game's own hooks) (2)
- pam_ecumenical_council_debate_doctrines_events
- pam_ecumenical_council_debate_tenets_events
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.