Scripted trigger · By God Alone files
pam_court_scene_resident_subordinate_trigger
pam_court_scene_resident_subordinate_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1647 (8 lines). No parameters.
pam_court_scene_resident_subordinate_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1647 of its file. It takes no parameters: pam_court_scene_resident_subordinate_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Antipopes are filed as subordinates of the top superior
What it checks
location = scope:ruler.capital_provinceis_available_healthy_ai_adult = yesNOT = { has_short_disease_trigger = yes }- Is a member of the Clergy
pam_is_antipope_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_court_scene_resident_subordinate_trigger = {
exists = location
location = scope:ruler.capital_province
is_available_healthy_ai_adult = yes
NOT = { has_short_disease_trigger = yes }
is_clergy = yes
pam_is_antipope_trigger = no
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.