Scripted trigger · By God Alone files
pam_clergy_cardinal_murdered_catalyst_trigger
pam_clergy_cardinal_murdered_catalyst_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2178 (6 lines). No parameters.
pam_clergy_cardinal_murdered_catalyst_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2178 of its file. It takes no parameters: pam_clergy_cardinal_murdered_catalyst_trigger = yes (or no). The game's script calls it in 1 place, among them on_death (on action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their religion is Christianity
pam_died_from_murder_reason_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
pam_clergy_cardinal_murdered_catalyst_trigger = {
has_pam_dlc_trigger = yes
religion = religion:christianity_religion
exists = clerical_elector_title
pam_died_from_murder_reason_trigger = yes
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_clergy_cardinal_murdered_catalyst_trigger.
On actions (the game's own hooks) (1)
- on_death
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.