Scripted trigger · By God Alone files
pam_challenge_hof_join_war_trigger
pam_challenge_hof_join_war_trigger = yesgame/common/scripted_triggers/pam_antipope_triggers.txt, line 141 (38 lines). No parameters.
pam_challenge_hof_join_war_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 141 of its file. It takes no parameters: pam_challenge_hof_join_war_trigger = yes (or no). The game's script calls it in 1 place, among them Challenge Head of Faith (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/pam_antipope_triggers.txt.
What it checks
- Is played by the AI
- Highest held Title is at least County Rank
None of these
is_participant_in_war = scope:waris_vassal_or_below_of = scope:defenderis_vassal_or_below_of = scope:attacker- Any liege or above:
is_participant_in_war = scope:war
One of these
- Their government has the government is military holy order flag
or
All of these
- Is landed
One of these
All of these
- Is an Independent Ruler
If
scope:defender.rite != scope:attacker.riterite = scope:attacker.rite
Then
always = yes
Otherwise
- Ai zeal at least 75
or
Government is a Theocratic-type Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
pam_challenge_hof_join_war_trigger = {
is_ai = yes
highest_held_title_tier >= tier_county
NOR = {
is_participant_in_war = scope:war
# Don't add vassals of targets
is_vassal_or_below_of = scope:defender
is_vassal_or_below_of = scope:attacker
# Not part of an attacker's realm
any_liege_or_above = { is_participant_in_war = scope:war }
}
OR = {
# Military Holy Orders always join
government_has_flag = government_is_military_holy_order
AND = {
# Landed rulers join if zealous independents or theocrats, prevent every cardinal and monastic abbot joining
is_landed = yes
OR = {
AND = {
is_independent_ruler = yes
# Attackers always join if rite is different, to reward spreading rite
trigger_if = {
limit = {
scope:defender.rite != scope:attacker.rite
rite = scope:attacker.rite
}
always = yes
}
# Otherwise attackers/defenders join only if zealous
trigger_else = {
ai_zeal >= very_high_positive_ai_value
}
}
government_has_flag = government_is_theocracy
}
}
}
}As written in game/common/scripted_triggers/pam_antipope_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_challenge_hof_join_war_trigger.
Casus belli (1)
Source: game/common/scripted_triggers/pam_antipope_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.