Scripted trigger · By God Alone files
pam_cathedral_project_requirements_trigger
pam_cathedral_project_requirements_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 824 (5 lines). No parameters.
pam_cathedral_project_requirements_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 824 of its file. It takes no parameters: pam_cathedral_project_requirements_trigger = yes (or no). The game's script calls it in 4 places, among them pam_cathedral_01 (great project), pam_cathedral_02 (great project) and pam_cathedral_03 (great project). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
pam_cathedral_project_requirements_trigger = {
has_pam_dlc_trigger = yes
highest_held_title_tier >= tier_duchy
has_spiritual_fulfillment_type = christian_fulfillment
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_cathedral_project_requirements_trigger.
Great projects (3)
- pam_cathedral_01
- pam_cathedral_02
- pam_cathedral_03
Important actions (1)
- You can raise or expand your Romanesque Grand Cathedral
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.