Scripted trigger · By God Alone files
pam_can_target_antiking_cb_trigger
pam_can_target_antiking_cb_trigger = yesgame/common/scripted_triggers/pam_antipope_triggers.txt, line 181 (16 lines). No parameters.
pam_can_target_antiking_cb_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 181 of its file. It takes no parameters: pam_can_target_antiking_cb_trigger = yes (or no). The game's script calls it in 1 place, among them Depose Challenger Head of Faith (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/pam_antipope_triggers.txt.
The comment above it in the file
Against the Antipope sponsor (which can be the antipope themselves if self-declared)
What it checks
scope:defender:pam_is_antipope_sponsor_trigger = yes- Their faith is the same as that of attacker
- Is an Independent Ruler
scope:attacker:- Is landed
- Their faith is the same as that of defender
NOT = { pam_is_antipope_sponsor_trigger = yes }NOT = { pam_is_antipope_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
pam_can_target_antiking_cb_trigger = {
scope:defender = {
pam_is_antipope_sponsor_trigger = yes
faith = scope:attacker.faith
top_liege = this
}
scope:attacker = {
is_landed = yes
faith = scope:defender.faith
NOT = { this = scope:defender }
NOR = {
pam_is_antipope_sponsor_trigger = yes
pam_is_antipope_trigger = yes
}
}
}As written in game/common/scripted_triggers/pam_antipope_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_can_target_antiking_cb_trigger.
Casus belli (1)
Source: game/common/scripted_triggers/pam_antipope_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.