Scripted trigger · By God Alone files
pam_can_adopt_forbidden_personal_tenet_trigger
pam_can_adopt_forbidden_personal_tenet_trigger = yesgame/common/scripted_triggers/pam_secular_faith_triggers.txt, line 26 (15 lines). No parameters.
pam_can_adopt_forbidden_personal_tenet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 26 of its file. It takes no parameters: pam_can_adopt_forbidden_personal_tenet_trigger = yes (or no). The game's script calls it in 1 place, among them Forbidden Truth (event pam_secular_faith_events.0004). Patch 1.20.1.2, from game/common/scripted_triggers/pam_secular_faith_triggers.txt.
What it checks
- Any desired tenet:
only_positive = yesthreshold = 1selection_count = 97None of these
- You › Any personal tenet:
this = scope:pam_sf_forbidden_candidate
- You › Any personal tenet:
root.faith.main_rite = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
pam_can_adopt_forbidden_personal_tenet_trigger = {
any_desired_tenet = {
only_positive = yes
threshold = 1
selection_count = 97
save_temporary_scope_as = pam_sf_forbidden_candidate
NOT = { root = { any_personal_tenet = { this = scope:pam_sf_forbidden_candidate } } }
root.faith.main_rite = {
has_tenet_status = {
tenet = scope:pam_sf_forbidden_candidate
status = prohibited
}
}
}
}As written in game/common/scripted_triggers/pam_secular_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_can_adopt_forbidden_personal_tenet_trigger.
Events (1)
- Forbidden Truth
pam_secular_faith_events.0004
Source: game/common/scripted_triggers/pam_secular_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.