Scripted trigger · By God Alone files
pam_byzantine_emperor_non_christian_trigger
pam_byzantine_emperor_non_christian_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3000 (12 lines). No parameters.
pam_byzantine_emperor_non_christian_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3000 of its file. It takes no parameters: pam_byzantine_emperor_non_christian_trigger = yes (or no). The game's script calls it in 1 place, among them pam_the_christian_church_byzantine_emperor_non_christian_catalyst_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Holder of the Byzantine Empire (or Eastern Roman hegemony) with a non-Christian religion
What it checks
One of these
title:e_byzantium.holder:is_alive = yes- Their religion is Christianity
or
title:h_eastern_roman_empire.holder:is_alive = yes- Their religion is Christianity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pam_byzantine_emperor_non_christian_trigger = {
OR = {
title:e_byzantium.holder ?= {
is_alive = yes
religion != religion:christianity_religion
}
title:h_eastern_roman_empire.holder ?= {
is_alive = yes
religion != religion:christianity_religion
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_byzantine_emperor_non_christian_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.