Scripted trigger · By God Alone files
pam_ai_southeast_asian_actor_trigger
pam_ai_southeast_asian_actor_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2960 (10 lines). No parameters.
pam_ai_southeast_asian_actor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2960 of its file. It takes no parameters: pam_ai_southeast_asian_actor_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- Their culture: The Culture has the Austronesian Cultural Pillar
or
Their culture: The Culture has the Mon-Khmer Cultural Pillaror
Their culture: The Culture has the Viet Cultural Pillaror
Their culture: The Culture has the Tai Cultural Pillaror
Their culture: The Culture has the Hmongic Cultural Pillaror
Their culture: The Culture has the Burman Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
pam_ai_southeast_asian_actor_trigger = {
OR = {
culture = { has_cultural_pillar = heritage_austronesian }
culture = { has_cultural_pillar = heritage_mon_khmer }
culture = { has_cultural_pillar = heritage_viet }
culture = { has_cultural_pillar = heritage_tai }
culture = { has_cultural_pillar = heritage_hmongic }
culture = { has_cultural_pillar = heritage_burman }
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.