CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_ai_pentarchy_christian_actor_trigger

pam_ai_pentarchy_christian_actor_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2950 (9 lines). No parameters.

pam_ai_pentarchy_christian_actor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2950 of its file. It takes no parameters: pam_ai_pentarchy_christian_actor_trigger = yes (or no). The game's script calls it in 1 place, among them Ecclesiarchy (religion). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_ai_pentarchy_christian_actor_trigger = {
	OR = {
		culture = culture:greek
		culture = { has_same_culture_language = culture:greek }
		rite ?= { pam_greek_as_liturgical_language_trigger = yes }
		# Alexandria and Antioch are Oriental Orthodox sees, so those churches count the five as their own.
		pam_ai_oriental_christian_actor_trigger = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_ai_pentarchy_christian_actor_trigger.

Religion (1)

  • Ecclesiarchy

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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