CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_ai_mountain_capital_actor_trigger

pam_ai_mountain_capital_actor_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2971 (8 lines). No parameters.

pam_ai_mountain_capital_actor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2971 of its file. It takes no parameters: pam_ai_mountain_capital_actor_trigger = yes (or no). The game's script calls it in 2 places, among them Chthonic Redoubts (religion) and Sacred Mountains (religion). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Their capital province:
    • One of these

      • terrain = mountains
      • or

        terrain = hills

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
pam_ai_mountain_capital_actor_trigger = {
	capital_province ?= {
		OR = {
			terrain = mountains
			terrain = hills
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_ai_mountain_capital_actor_trigger.

Religion (2)

  • Chthonic Redoubts
  • Sacred Mountains

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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