Scripted trigger · By God Alone files
pam_ai_mountain_capital_actor_trigger
pam_ai_mountain_capital_actor_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2971 (8 lines). No parameters.
pam_ai_mountain_capital_actor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2971 of its file. It takes no parameters: pam_ai_mountain_capital_actor_trigger = yes (or no). The game's script calls it in 2 places, among them Chthonic Redoubts (religion) and Sacred Mountains (religion). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their capital province:
One of these
terrain = mountainsor
terrain = hills
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
pam_ai_mountain_capital_actor_trigger = {
capital_province ?= {
OR = {
terrain = mountains
terrain = hills
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ai_mountain_capital_actor_trigger.
Religion (2)
- Chthonic Redoubts
- Sacred Mountains
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.