CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_ai_meaningful_sinitic_presence_trigger

pam_ai_meaningful_sinitic_presence_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2904 (13 lines). No parameters.

pam_ai_meaningful_sinitic_presence_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2904 of its file. It takes no parameters: pam_ai_meaningful_sinitic_presence_trigger = yes (or no). The game's script calls it in 1 place, among them Sinitic Syncretism (religion). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • One of these

    • Any vassal › Their faith’s religion:
      • is_in_family = rf_sinitic
    • or

      Any sub realm county › Their faith’s religion:
      • is_in_family = rf_sinitic
    • or

      Any neighboring and across water realm owner › Their faith’s religion:
      • is_in_family = rf_sinitic

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
pam_ai_meaningful_sinitic_presence_trigger = {
	OR = {
		any_vassal = {
			faith.religion ?= { is_in_family = rf_sinitic }
		}
		any_sub_realm_county = {
			faith.religion ?= { is_in_family = rf_sinitic }
		}
		any_neighboring_and_across_water_realm_owner = {
			faith.religion ?= { is_in_family = rf_sinitic }
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_ai_meaningful_sinitic_presence_trigger.

Religion (1)

  • Sinitic Syncretism

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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