Scripted trigger · By God Alone files
pam_ai_meaningful_sinitic_presence_trigger
pam_ai_meaningful_sinitic_presence_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2904 (13 lines). No parameters.
pam_ai_meaningful_sinitic_presence_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2904 of its file. It takes no parameters: pam_ai_meaningful_sinitic_presence_trigger = yes (or no). The game's script calls it in 1 place, among them Sinitic Syncretism (religion). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
- Any vassal › Their faith’s religion:
is_in_family = rf_sinitic
or
Any sub realm county › Their faith’s religion:is_in_family = rf_sinitic
or
Any neighboring and across water realm owner › Their faith’s religion:is_in_family = rf_sinitic
- Any vassal › Their faith’s religion:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
pam_ai_meaningful_sinitic_presence_trigger = {
OR = {
any_vassal = {
faith.religion ?= { is_in_family = rf_sinitic }
}
any_sub_realm_county = {
faith.religion ?= { is_in_family = rf_sinitic }
}
any_neighboring_and_across_water_realm_owner = {
faith.religion ?= { is_in_family = rf_sinitic }
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ai_meaningful_sinitic_presence_trigger.
Religion (1)
- Sinitic Syncretism
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.