CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_ai_marriage_respects_clerical_restraint_trigger

pam_ai_marriage_respects_clerical_restraint_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6997 (11 lines). No parameters.

pam_ai_marriage_respects_clerical_restraint_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6997 of its file. It takes no parameters: pam_ai_marriage_respects_clerical_restraint_trigger = yes (or no). The game's script calls it in 1 place, among them Arrange Marriage (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Only the AI is held to this: a player may still discard the vow's intent and arrange the match anyway.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
pam_ai_marriage_respects_clerical_restraint_trigger = {
	trigger_if = {
		limit = {
			scope:actor ?= { is_ai = yes }
		}
		NOR = {
			scope:secondary_actor ?= { pam_under_clerical_marriage_restraint_trigger = yes }
			scope:secondary_recipient ?= { pam_under_clerical_marriage_restraint_trigger = yes }
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_ai_marriage_respects_clerical_restraint_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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