Scripted trigger
opposing_ai_values_trigger
opposing_ai_values_trigger = { TARGET = … VALUE = … }game/common/scripted_triggers/00_ai_value_triggers.txt, line 6 (12 lines). Parameters: $TARGET$, $VALUE$.
opposing_ai_values_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. A call passes 2 parameters: TARGET and VALUE. The game's script calls it in 1 place, among them A Tedious Disagreement (event diplomacy_majesty_special.1010). Patch 1.20.1.2, from game/common/scripted_triggers/00_ai_value_triggers.txt.
The comment above it in the file
Needs TARGET and the name of the VALUE
What it checks
One of these
All of these
ai_$VALUE$ < 0$TARGET$ = { ai_$VALUE$ > 0 }
or
All of these
ai_$VALUE$ > 0$TARGET$ = { ai_$VALUE$ < 0 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
opposing_ai_values_trigger = {
OR = {
AND = {
ai_$VALUE$ < 0
$TARGET$ = { ai_$VALUE$ > 0 }
}
AND = {
ai_$VALUE$ > 0
$TARGET$ = { ai_$VALUE$ < 0 }
}
}
}As written in game/common/scripted_triggers/00_ai_value_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls opposing_ai_values_trigger.
Events (1)
- A Tedious Disagreement
diplomacy_majesty_special.1010
Source: game/common/scripted_triggers/00_ai_value_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.