CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

object_of_importance_exist_trigger

object_of_importance_exist_trigger = { LOVER = … }

game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 348 (49 lines). Parameters: $LOVER$.

object_of_importance_exist_trigger is a scripted trigger in Crusader Kings III, written at line 348 of its file. A call passes 1 parameter: LOVER. The game's script calls it in 5 places, among them Let's Go Away (event lover.1005), Love Over Yonder (event lover.3207) and Personal Memento (event lover.3219). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

The comment above it in the file

To check if either of two lovers have a object of importance saved
Use LOVER to slot in the non-scope character!

What it checks

  • One of these

    • All of these

      • has_variable_list = lover_object_of_importance
      • variable_list_size = { name = lover_object_of_importance value = 2 }
      • is_target_in_variable_list = { name = lover_object_of_importance target = $LOVER$ }
    • or

      All of these

      • has_variable_list = lover_object_of_importance_2
      • variable_list_size = { name = lover_object_of_importance_2 value = 2 }
      • is_target_in_variable_list = { name = lover_object_of_importance_2 target = $LOVER$ }
    • or

      $LOVER$ = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (49 lines of game script)
object_of_importance_exist_trigger = {
	save_temporary_scope_as = original_scope
	OR = {
		AND = {
			has_variable_list = lover_object_of_importance
			variable_list_size = {
				name = lover_object_of_importance
				value = 2
			}
			is_target_in_variable_list = {
				name = lover_object_of_importance
				target = $LOVER$
			}
		}
		AND = {
			has_variable_list = lover_object_of_importance_2
			variable_list_size = {
				name = lover_object_of_importance_2
				value = 2
			}
			is_target_in_variable_list = {
				name = lover_object_of_importance_2
				target = $LOVER$
			}
		}
		$LOVER$ = {
			has_variable_list = lover_object_of_importance
			variable_list_size = {
				name = lover_object_of_importance
				value = 2
			}
			is_target_in_variable_list = {
				name = lover_object_of_importance
				target = scope:original_scope
			}
		}
		$LOVER$ = {
			has_variable_list = lover_object_of_importance_2
			variable_list_size = {
				name = lover_object_of_importance_2
				value = 2
			}
			is_target_in_variable_list = {
				name = lover_object_of_importance_2
				target = scope:original_scope
			}
		}
	}
}

As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls object_of_importance_exist_trigger.

Events (4)

Customizable localization (1)

  • GreetingToLover

Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?