CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

novice_charioteer_trigger

novice_charioteer_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 665 (26 lines). No parameters.

novice_charioteer_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 665 of its file. It takes no parameters: novice_charioteer_trigger = yes (or no). The game's script calls it in 1 place, among them chariot_race_on_action (on action). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
novice_charioteer_trigger = {
	OR = {
		has_trait_xp = {
			trait = charioteer_blue
			value < 40
		}
		has_trait_xp = {
			trait = charioteer_green
			value < 40
		}
		has_trait_xp = {
			trait = charioteer_white
			value < 40
		}
		has_trait_xp = {
			trait = charioteer_red
			value < 40
		}
		NOR = {
			has_trait = charioteer_blue
			has_trait = charioteer_green
			has_trait = charioteer_white
			has_trait = charioteer_red
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls novice_charioteer_trigger.

On actions (the game's own hooks) (1)

  • chariot_race_on_action

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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