Scripted trigger
not_non_catholic_standard_christian_faith_trigger
not_non_catholic_standard_christian_faith_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 66 (8 lines). No parameters.
not_non_catholic_standard_christian_faith_trigger is a scripted trigger in Crusader Kings III, written at line 66 of its file. It takes no parameters: not_non_catholic_standard_christian_faith_trigger = yes (or no). The game's script calls it in 2 places, among them great_holy_war_target_kingdom_weight (script value) and great_holy_war_target_kingdom_weight_simplified (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Not-non-XYZ triggers allow us to check for specific historical faiths whilst still defaulting to something positive for variant faiths. E.g., looking to see if something would only be of interest to Catholics, but if we're dealing with a player-made heresy, still return true. This way mechanics will default to on rather than off (still likely to result in weird GHWs, but at least less random ones).
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
not_non_catholic_standard_christian_faith_trigger = {
NOR = {
this = faith:orthodox
this = faith:miaphysitism
this = faith:armenian_apostolic
this = faith:iconoclast
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls not_non_catholic_standard_christian_faith_trigger.
Script values (2)
- great_holy_war_target_kingdom_weight
- great_holy_war_target_kingdom_weight_simplified
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.