CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

not_hosting_a_murder_feast

not_hosting_a_murder_feast = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 608 (21 lines). No parameters.

not_hosting_a_murder_feast is a scripted trigger in Crusader Kings III, written at line 608 of its file. It takes no parameters: not_hosting_a_murder_feast = yes (or no). The game's script calls it in 8 places, among them A Surprise Oath (event feast_default.1010), At Home (event feast_default.1006) and feast_main_befriend.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • If

    • scope:activity:
      • has_activity_type = activity_feast

    Then

    • scope:activity:
      • NOT = { has_activity_option = { category = special_type option = feast_type_murder } }

    Otherwise

    • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
not_hosting_a_murder_feast = {
	trigger_if = {
		limit = {
			this = scope:host
			scope:activity = {
				has_activity_type = activity_feast
			}
		}
		scope:activity = {
			NOT = {
				has_activity_option = {
					category = special_type
					option = feast_type_murder
				}
			}
		}
	}
	trigger_else = {
		always = yes
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls not_hosting_a_murder_feast.

Events (8)

2 more

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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