Scripted trigger
not_hosting_a_murder_feast
not_hosting_a_murder_feast = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 608 (21 lines). No parameters.
not_hosting_a_murder_feast is a scripted trigger in Crusader Kings III, written at line 608 of its file. It takes no parameters: not_hosting_a_murder_feast = yes (or no). The game's script calls it in 8 places, among them A Surprise Oath (event feast_default.1010), At Home (event feast_default.1006) and feast_main_befriend.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
If
scope:activity:has_activity_type = activity_feast
Then
scope:activity:NOT = { has_activity_option = { category = special_type option = feast_type_murder } }
Otherwise
always = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
not_hosting_a_murder_feast = {
trigger_if = {
limit = {
this = scope:host
scope:activity = {
has_activity_type = activity_feast
}
}
scope:activity = {
NOT = {
has_activity_option = {
category = special_type
option = feast_type_murder
}
}
}
}
trigger_else = {
always = yes
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls not_hosting_a_murder_feast.
Events (8)
- A Surprise Oath
feast_default.1010 - At Home
feast_default.1006 - feast_main_befriend.0001
- Heavenly Delights
feast_default.1004 - Isolation
feast_default.1005 - On the Warpath
feast_default.1011
2 more
- The Insufferable Wait
feast_default.1002 - Voracious
feast_default.1007
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.