CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

neighboring_county_or_viking_conquest_trigger

neighboring_county_or_viking_conquest_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 1044 (36 lines). Parameters: $CHARACTER$.

neighboring_county_or_viking_conquest_trigger is a scripted trigger in Crusader Kings III, written at line 1044 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them County Conquest (casus belli), Duchy Conquest (casus belli) and Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

The comment above it in the file

Non-vikings will for the AI just assert it's legal, as the target titles should already have fallen back to only allowing land and sea borders

What it checks

  • One of these

    • If

      • $CHARACTER$ = { can_use_viking_invasion_cbs_trigger = yes }

      Then

      • Is coastal County
      • One of these

        • $CHARACTER$ = { is_ai = no }
        • or

          is_neighbor_to_realm = $CHARACTER$
        • or

          $CHARACTER$ = { … }

      Otherwise

      • $CHARACTER$ = { is_ai = no }
    • or

      Any neighboring county › Their holder:
      • target_is_same_character_or_above = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
neighboring_county_or_viking_conquest_trigger = {
	OR = {
		trigger_if = {
			limit = {
				$CHARACTER$ = {
					can_use_viking_invasion_cbs_trigger = yes
				}
			}
			is_coastal_county = yes
			OR = {
				$CHARACTER$ = { is_ai = no }
				is_neighbor_to_realm = $CHARACTER$
				$CHARACTER$ = {
					NOT = {
						any_sub_realm_title = {
							tier = tier_county
							NOT = {
								is_connected_to = {
									target = $CHARACTER$.capital_province.county
								}
							}
						}
					}
				}
			}
		}
		trigger_else = {
			$CHARACTER$ = { is_ai = no }
		}
		any_neighboring_county = {
			holder = {
				target_is_same_character_or_above = $CHARACTER$
			}
		}
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls neighboring_county_or_viking_conquest_trigger.

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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