Scripted trigger
need_hof_for_clergy_interaction_trigger
need_hof_for_clergy_interaction_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 3407 (9 lines). No parameters.
need_hof_for_clergy_interaction_trigger is a scripted trigger in Crusader Kings III, written at line 3407 of its file. It takes no parameters: need_hof_for_clergy_interaction_trigger = yes (or no). The game's script calls it in 3 places, among them Make Declaration of Repentance (interaction), Request Excommunication (interaction) and pam_valid_excommunication_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
need_hof_for_clergy_interaction_trigger = {
trigger_if = {
limit = { has_pam_dlc_trigger = yes }
highest_held_title_tier >= tier_kingdom
}
trigger_else = {
highest_held_title_tier >= tier_empire
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls need_hof_for_clergy_interaction_trigger.
Character interactions (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.