CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

natural_primitivism_fulfillment_trigger

natural_primitivism_fulfillment_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 38 (7 lines). No parameters.

natural_primitivism_fulfillment_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: natural_primitivism_fulfillment_trigger = yes (or no). The game's script calls it in 1 place, among them natural_primitivism_grant_fulfillment_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

  • One of these

    • Their rite: The rite has Adherents do not wear clothes
    • or

      The Personal Tenets unlock tenet natural primitivism promote naturism decision

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
natural_primitivism_fulfillment_trigger = {
	exists = this
	OR = {
		rite = { rite_has_parameter = naked_adherents_active }
		has_personal_tenet_flag = tenet_natural_primitivism_promote_naturism_decision
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls natural_primitivism_fulfillment_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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