Scripted trigger
natural_primitivism_fulfillment_trigger
natural_primitivism_fulfillment_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 38 (7 lines). No parameters.
natural_primitivism_fulfillment_trigger is a scripted trigger in Crusader Kings III, written at line 38 of its file. It takes no parameters: natural_primitivism_fulfillment_trigger = yes (or no). The game's script calls it in 1 place, among them natural_primitivism_grant_fulfillment_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
- Their rite: The rite has Adherents do not wear clothes
or
The Personal Tenets unlock tenet natural primitivism promote naturism decision
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
natural_primitivism_fulfillment_trigger = {
exists = this
OR = {
rite = { rite_has_parameter = naked_adherents_active }
has_personal_tenet_flag = tenet_natural_primitivism_promote_naturism_decision
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls natural_primitivism_fulfillment_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.