CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

murdering_character_is_crime_in_rite_trigger

murdering_character_is_crime_in_rite_trigger = { CHARACTER = … RITE = … }

game/common/scripted_triggers/00_crime_triggers.txt, line 116 (18 lines). Parameters: $CHARACTER$, $RITE$.

murdering_character_is_crime_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 116 of its file. A call passes 2 parameters: CHARACTER and RITE. The game's script calls it in 1 place, among them pam_reaffirm_doctrine_kinslayer_decline_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_crime_triggers.txt.

What it checks

  • If

    • $RITE$ = { rite_has_parameter = kinslaying_any_dynasty_member_crime }

    Then

    • dynasty ?= $CHARACTER$.dynasty

    Else if

    • $RITE$ = { rite_has_parameter = kinslaying_extended_family_crime }

    Then

    • is_close_or_extended_family_of = $CHARACTER$

    Else if

    • $RITE$ = { rite_has_parameter = kinslaying_close_kin_crime }

    Then

    • is_close_family_of = $CHARACTER$

    Otherwise

    • Never

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
murdering_character_is_crime_in_rite_trigger = {
	trigger_if = {
		limit = { $RITE$ = { rite_has_parameter = kinslaying_any_dynasty_member_crime } }
		exists = $CHARACTER$.dynasty
		dynasty ?= $CHARACTER$.dynasty
	}
	trigger_else_if = {
		limit = { $RITE$ = { rite_has_parameter = kinslaying_extended_family_crime } }
		is_close_or_extended_family_of = $CHARACTER$
	}
	trigger_else_if = {
		limit = { $RITE$ = { rite_has_parameter = kinslaying_close_kin_crime } }
		is_close_family_of = $CHARACTER$
	}
	trigger_else = {
		always = no
	}
}

As written in game/common/scripted_triggers/00_crime_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls murdering_character_is_crime_in_rite_trigger.

Source: game/common/scripted_triggers/00_crime_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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