CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_war_of_defiance_notified_player_trigger

mpo_war_of_defiance_notified_player_trigger = yes

game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 199 (42 lines). No parameters.

mpo_war_of_defiance_notified_player_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 199 of its file. It takes no parameters: mpo_war_of_defiance_notified_player_trigger = yes (or no). The game's script calls it in 3 places, among them Great War of Defiance (casus belli), mpo_greatest_of_khans.0100 (event) and War for the Earth and Heavens (event mpo_greatest_of_khans.0101). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

What it checks

  • One of these

    • Is an Independent Ruler
    • or

      top_suzerain = root
    • or

      Any character situation:
      • this = situation:the_great_steppe
    • or

      Any relation:
      • this = root
    • or

      Their capital county › Their empire › Any de jure county › Their holder’s top liege:
      • this = root
    • or

      Their capital county › Their empire › Any de jure county:
      • holder.top_suzerain = { this = root }
    • or

      All of these

      • exists = root.capital_county
      • realm_to_title_distance_squared = { target = root.capital_county value <= squared_distance_almost_massive }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
mpo_war_of_defiance_notified_player_trigger = {
	NOT = {
		this = root
	}
	OR = {
		top_liege = root
		top_suzerain = root
		any_character_situation = {
			this = situation:the_great_steppe
		}
		any_relation = {
			type = rival
			this = root
		}
		#Those within same de jure empire
		capital_county ?= {
			empire = {
				any_de_jure_county = {
					holder.top_liege = {
						this = root
					}
				}
			}
		}
		capital_county ?= {
			empire = {
				any_de_jure_county = {
					holder.top_suzerain = {
						this = root
					}
				}
			}
		}
		AND = {
			exists = root.capital_county
			realm_to_title_distance_squared = {
				target = root.capital_county
				value <= squared_distance_almost_massive
			}
		}
	}
}

As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_war_of_defiance_notified_player_trigger.

Casus belli (1)

Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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