CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_offer_submission_or_ruin_valid_actor_trigger

mpo_offer_submission_or_ruin_valid_actor_trigger = yes

game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 431 (16 lines). No parameters.

mpo_offer_submission_or_ruin_valid_actor_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 431 of its file. It takes no parameters: mpo_offer_submission_or_ruin_valid_actor_trigger = yes (or no). The game's script calls it in 2 places, among them Offer Submission or Ruin (interaction) and gok_war_target_evaluation_and_declaration_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

What it checks

  • Prestige level at least 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
mpo_offer_submission_or_ruin_valid_actor_trigger = {
	prestige_level >= 1
	trigger_if = {
		limit = {
			exists = scope:recipient
		}
		custom_description = {
			text = truce_on_recipient_tt
			NOT = {
				any_truce_target = {
					this = scope:recipient
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_offer_submission_or_ruin_valid_actor_trigger.

Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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