Scripted trigger · Khans of the Steppe files
mpo_offer_submission_or_ruin_valid_actor_trigger
mpo_offer_submission_or_ruin_valid_actor_trigger = yesgame/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 431 (16 lines). No parameters.
mpo_offer_submission_or_ruin_valid_actor_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 431 of its file. It takes no parameters: mpo_offer_submission_or_ruin_valid_actor_trigger = yes (or no). The game's script calls it in 2 places, among them Offer Submission or Ruin (interaction) and gok_war_target_evaluation_and_declaration_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.
What it checks
- Prestige level at least 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
mpo_offer_submission_or_ruin_valid_actor_trigger = {
prestige_level >= 1
trigger_if = {
limit = {
exists = scope:recipient
}
custom_description = {
text = truce_on_recipient_tt
NOT = {
any_truce_target = {
this = scope:recipient
}
}
}
}
}As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_offer_submission_or_ruin_valid_actor_trigger.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.