Scripted trigger · Khans of the Steppe files
mpo_keep_prisoners_heads_trigger
mpo_keep_prisoners_heads_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 177 (7 lines). No parameters.
mpo_keep_prisoners_heads_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 177 of its file. It takes no parameters: mpo_keep_prisoners_heads_trigger = yes (or no). The game's script calls it in 6 places, among them Execute (interaction), Decapitation (event mpo_nomad_events.1011) and mpo_nomad_events.1013 (event). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
One of these
- Their religion is Steppe
or
Has the Trait: Greatest of Khansor
Has the Trait: Way of the Nomad
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
mpo_keep_prisoners_heads_trigger = {
OR = {
faith.religion = faith:tengri_pagan.religion
has_trait = greatest_of_khans
has_trait = nomadic_philosophy
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_keep_prisoners_heads_trigger.
Character interactions (1)
Events (3)
- Decapitation
mpo_nomad_events.1011 - mpo_nomad_events.1013
- The … Returns
mpo_nomad_events.1012
Scripted effects (2)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.