CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_keep_prisoners_heads_trigger

mpo_keep_prisoners_heads_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 177 (7 lines). No parameters.

mpo_keep_prisoners_heads_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 177 of its file. It takes no parameters: mpo_keep_prisoners_heads_trigger = yes (or no). The game's script calls it in 6 places, among them Execute (interaction), Decapitation (event mpo_nomad_events.1011) and mpo_nomad_events.1013 (event). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
mpo_keep_prisoners_heads_trigger = {
	OR = {
		faith.religion = faith:tengri_pagan.religion
		has_trait = greatest_of_khans
		has_trait = nomadic_philosophy
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_keep_prisoners_heads_trigger.

Character interactions (1)

Events (3)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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