CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · Khans of the Steppe files

mpo_ideal_common_foe_trigger

mpo_ideal_common_foe_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1252 (18 lines). No parameters.

mpo_ideal_common_foe_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1252 of its file. It takes no parameters: mpo_ideal_common_foe_trigger = yes (or no). The game's script calls it in 1 place, among them make_blood_brother_save_common_enemy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • If highest held Title is at least Kingdom Rank: Opinion from actor at most 60
  • Otherwise:
    • Highest held Title is at least Duchy Rank
    • Opinion from actor at most 20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
mpo_ideal_common_foe_trigger = {
	trigger_if = {
		limit = {
			highest_held_title_tier >= tier_kingdom
		}
		reverse_opinion = {
			target = scope:actor
			value <= 60
		}
	}
	trigger_else = {
		highest_held_title_tier >= tier_duchy
		reverse_opinion = {
			target = scope:actor
			value <= 20
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_ideal_common_foe_trigger.

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?