Scripted trigger · Khans of the Steppe files
mpo_ideal_common_foe_trigger
mpo_ideal_common_foe_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1252 (18 lines). No parameters.
mpo_ideal_common_foe_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1252 of its file. It takes no parameters: mpo_ideal_common_foe_trigger = yes (or no). The game's script calls it in 1 place, among them make_blood_brother_save_common_enemy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
mpo_ideal_common_foe_trigger = {
trigger_if = {
limit = {
highest_held_title_tier >= tier_kingdom
}
reverse_opinion = {
target = scope:actor
value <= 60
}
}
trigger_else = {
highest_held_title_tier >= tier_duchy
reverse_opinion = {
target = scope:actor
value <= 20
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_ideal_common_foe_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.