CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_has_greatest_of_khans_nickname_trigger

mpo_has_greatest_of_khans_nickname_trigger = yes

game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt, line 5 (11 lines). No parameters.

mpo_has_greatest_of_khans_nickname_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 5 of its file. It takes no parameters: mpo_has_greatest_of_khans_nickname_trigger = yes (or no). The game's script calls it in 4 places, among them The Battle of … (legend), finalise_combat_results_effect (local effect) and on_war_won_attacker (on action). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

What it checks

  • One of these

    • has_nickname = nick_genghis_khan
    • or

      has_nickname = nick_cengiz_khan
    • or

      has_nickname = nick_yekhe_khagan
    • or

      has_nickname = nick_dort_yonlug_khagan
    • or

      has_nickname = nick_tengri_khagan
    • or

      has_nickname = nick_cihangir
    • or

      has_nickname = nick_culture_khagan

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
mpo_has_greatest_of_khans_nickname_trigger = {
	OR = {
		has_nickname = nick_genghis_khan
		has_nickname = nick_cengiz_khan
		has_nickname = nick_yekhe_khagan
		has_nickname = nick_dort_yonlug_khagan
		has_nickname = nick_tengri_khagan
		has_nickname = nick_cihangir
		has_nickname = nick_culture_khagan
	}
}

As written in game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_has_greatest_of_khans_nickname_trigger.

Legends (1)

  • The Battle of …

Scripted effects inside an event file (1)

  • finalise_combat_results_effect

On actions (the game's own hooks) (2)

  • on_war_won_attacker
  • on_war_won_defender

Source: game/common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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