CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_can_recruit_nomad_heavy_cavalry_maa_trigger

mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 897 (14 lines). No parameters.

mpo_can_recruit_nomad_heavy_cavalry_maa_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 897 of its file. It takes no parameters: mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = yes (or no). The game's script calls it in 2 places, among them … Autokrator! (event ep3_governor_yearly.3040) and Nomad Lancers (men at arms types). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • One of these

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = {
	OR = {
		AND = {
			government_has_flag = government_is_nomadic
			has_realm_law_flag = unlock_maa_nomad_lancers
		}
		AND = {
			NOT = {
				government_has_flag = government_is_nomadic
			}
			has_trait = nomadic_philosophy
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_can_recruit_nomad_heavy_cavalry_maa_trigger.

Events (1)

Men at arms types (1)

  • Nomad Lancers

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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