CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_blood_brother_warrior_trigger

mpo_blood_brother_warrior_trigger = { OTHER_BROTHER = … }

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1320 (50 lines). Parameters: $OTHER_BROTHER$.

mpo_blood_brother_warrior_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1320 of its file. A call passes 1 parameter: OTHER_BROTHER. The game's script calls it in 3 places, among them Swear Blood Brotherhood (interaction), Blood of My Blood (event mpo_interactions_events.0006) and mpo_blood_brother_interactions_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
mpo_blood_brother_warrior_trigger = {
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $OTHER_BROTHER$ }
	OR = {
		prowess >= monumentally_high_skill_rating
		AND = {
			prowess >= extremely_high_skill_rating
			OR = {
				has_trait = lifestyle_blademaster
				has_trait = education_martial_prowess_3
				has_trait = education_martial_prowess_4
				AND = {
					has_trait = tourney_participant
					OR = {
						has_trait_xp = {
							trait = tourney_participant
							value >= 50
							track = foot
						}
						has_trait_xp = {
							trait = tourney_participant
							value >= 50
							track = horse
						}
						has_trait_xp = {
							trait = tourney_participant
							value >= 50
							track = bow
						}
					}
				}
				has_trait = berserker
				has_trait = sadistic
				has_trait = vengeful
				has_trait = brave
				has_trait = wrathful
				has_trait = aggressive_attacker
				has_trait = reaver
			}
		}
		martial >= extremely_high_skill_rating
		AND = {
			OR = {
				prowess >= very_high_skill_rating
				has_trait = education_martial
				has_lifestyle = martial_lifestyle
			}
			dread >= 60
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_blood_brother_warrior_trigger.

Character interactions (1)

Events (1)

Scripted modifiers (AI weights) (1)

  • mpo_blood_brother_interactions_ai_accept_modifier

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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