Scripted trigger · Khans of the Steppe files
mpo_blood_brother_reason_memory_trigger
mpo_blood_brother_reason_memory_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1221 (30 lines). No parameters.
mpo_blood_brother_reason_memory_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1221 of its file. It takes no parameters: mpo_blood_brother_reason_memory_trigger = yes (or no). The game's script calls it in 1 place, among them Swear Blood Brotherhood (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
One of these
has_memory_type = was_adoptedor
has_memory_type = adopted_a_childor
has_memory_type = friend_granted_my_claimor
has_memory_type = match_madeor
has_memory_type = completed_pilgrimage_friendor
has_memory_type = noble_family_adoptedor
has_memory_type = was_noble_family_adoptedor
has_memory_type = adventurer_family_adoptedor
has_memory_type = was_adventurer_family_adoptedor
has_memory_type = saved_someone_from_a_bull_memoryor
has_memory_type = knight_sacrificed_memoryor
has_memory_type = saved_from_assault_memoryor
has_memory_type = forgave_and_released_prisoner_memoryor
has_memory_type = rescued_fallen_victim_memoryor
has_memory_type = nice_fishing_tripor
has_memory_type = reading_aidor
has_memory_type = supported_illiterateor
has_memory_type = lost_my_addiction_memoryor
has_memory_type = friend_despite_rivalryor
has_memory_type = witnessed_death_battle_good_killeror
has_memory_type = cared_for_by_hostor
has_memory_type = hostage_oath_of_friendshipor
has_memory_type = procured_estate_memoryor
has_memory_type = evangelized_memoryor
has_memory_type = was_evangelized_memoryor
has_memory_type = pledged_marriage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
mpo_blood_brother_reason_memory_trigger = {
OR = {
has_memory_type = was_adopted
has_memory_type = adopted_a_child
has_memory_type = friend_granted_my_claim
has_memory_type = match_made
has_memory_type = completed_pilgrimage_friend
has_memory_type = noble_family_adopted
has_memory_type = was_noble_family_adopted
has_memory_type = adventurer_family_adopted
has_memory_type = was_adventurer_family_adopted
has_memory_type = saved_someone_from_a_bull_memory
has_memory_type = knight_sacrificed_memory
has_memory_type = saved_from_assault_memory
has_memory_type = forgave_and_released_prisoner_memory
has_memory_type = rescued_fallen_victim_memory
has_memory_type = nice_fishing_trip
has_memory_type = reading_aid
has_memory_type = supported_illiterate
has_memory_type = lost_my_addiction_memory
has_memory_type = friend_despite_rivalry
has_memory_type = witnessed_death_battle_good_killer
has_memory_type = cared_for_by_host
has_memory_type = hostage_oath_of_friendship
has_memory_type = procured_estate_memory
has_memory_type = evangelized_memory
has_memory_type = was_evangelized_memory
has_memory_type = pledged_marriage
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_blood_brother_reason_memory_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.