CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_blood_brother_reason_memory_trigger

mpo_blood_brother_reason_memory_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1221 (30 lines). No parameters.

mpo_blood_brother_reason_memory_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1221 of its file. It takes no parameters: mpo_blood_brother_reason_memory_trigger = yes (or no). The game's script calls it in 1 place, among them Swear Blood Brotherhood (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • One of these

    • has_memory_type = was_adopted
    • or

      has_memory_type = adopted_a_child
    • or

      has_memory_type = friend_granted_my_claim
    • or

      has_memory_type = match_made
    • or

      has_memory_type = completed_pilgrimage_friend
    • or

      has_memory_type = noble_family_adopted
    • or

      has_memory_type = was_noble_family_adopted
    • or

      has_memory_type = adventurer_family_adopted
    • or

      has_memory_type = was_adventurer_family_adopted
    • or

      has_memory_type = saved_someone_from_a_bull_memory
    • or

      has_memory_type = knight_sacrificed_memory
    • or

      has_memory_type = saved_from_assault_memory
    • or

      has_memory_type = forgave_and_released_prisoner_memory
    • or

      has_memory_type = rescued_fallen_victim_memory
    • or

      has_memory_type = nice_fishing_trip
    • or

      has_memory_type = reading_aid
    • or

      has_memory_type = supported_illiterate
    • or

      has_memory_type = lost_my_addiction_memory
    • or

      has_memory_type = friend_despite_rivalry
    • or

      has_memory_type = witnessed_death_battle_good_killer
    • or

      has_memory_type = cared_for_by_host
    • or

      has_memory_type = hostage_oath_of_friendship
    • or

      has_memory_type = procured_estate_memory
    • or

      has_memory_type = evangelized_memory
    • or

      has_memory_type = was_evangelized_memory
    • or

      has_memory_type = pledged_marriage

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
mpo_blood_brother_reason_memory_trigger = {
	OR = {
		has_memory_type = was_adopted
		has_memory_type = adopted_a_child
		has_memory_type = friend_granted_my_claim
		has_memory_type = match_made
		has_memory_type = completed_pilgrimage_friend
		has_memory_type = noble_family_adopted
		has_memory_type = was_noble_family_adopted
		has_memory_type = adventurer_family_adopted
		has_memory_type = was_adventurer_family_adopted
		has_memory_type = saved_someone_from_a_bull_memory
		has_memory_type = knight_sacrificed_memory
		has_memory_type = saved_from_assault_memory
		has_memory_type = forgave_and_released_prisoner_memory
		has_memory_type = rescued_fallen_victim_memory
		has_memory_type = nice_fishing_trip
		has_memory_type = reading_aid
		has_memory_type = supported_illiterate
		has_memory_type = lost_my_addiction_memory
		has_memory_type = friend_despite_rivalry
		has_memory_type = witnessed_death_battle_good_killer
		has_memory_type = cared_for_by_host
		has_memory_type = hostage_oath_of_friendship
		has_memory_type = procured_estate_memory
		has_memory_type = evangelized_memory
		has_memory_type = was_evangelized_memory
		has_memory_type = pledged_marriage
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_blood_brother_reason_memory_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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