CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_blood_brother_loving_trigger

mpo_blood_brother_loving_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1381 (12 lines). No parameters.

mpo_blood_brother_loving_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1381 of its file. It takes no parameters: mpo_blood_brother_loving_trigger = yes (or no). The game's script calls it in 3 places, among them Swear Blood Brotherhood (interaction), Blood of My Blood (event mpo_interactions_events.0006) and mpo_blood_brother_interactions_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
mpo_blood_brother_loving_trigger = {
	ai_compassion > low_negative_ai_value
	OR = {
		has_trait = trusting
		has_trait = compassionate
		has_trait = generous
		has_trait = loyal
		has_trait = gregarious
		has_trait = forgiving
		has_trait = family_first
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_blood_brother_loving_trigger.

Character interactions (1)

Events (1)

Scripted modifiers (AI weights) (1)

  • mpo_blood_brother_interactions_ai_accept_modifier

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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