Scripted trigger · Khans of the Steppe files
mpo_blood_brother_common_enemy_trigger
mpo_blood_brother_common_enemy_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1148 (72 lines). No parameters.
mpo_blood_brother_common_enemy_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1148 of its file. It takes no parameters: mpo_blood_brother_common_enemy_trigger = yes (or no). The game's script calls it in 1 place, among them Swear Blood Brotherhood (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
scope:actor:One of these
- Any relation:
or
Any war enemy:- Does not have “rebel leader peasants” (a variable the game's script sets)
- Any character war:
is_war_leader = previs_war_leader = scope:actor
mpo_blood_brother_common_enemy_sub_trigger = yes
or
Their liege:- Any targeting faction › Any faction member:
this = scope:actor
mpo_blood_brother_common_enemy_sub_trigger = yes
- Any targeting faction › Any faction member:
or
Any targeting faction › Any faction member:or
Any held title:None of these
scope:recipient:has_claim_on = prev
- Any claimant:
or
Any claim:exists = holderNone of these
scope:recipient:has_claim_on = prev
- Their holder:
or
All of these
exists = house.house_headexists = scope:recipient.houseNOT = { house = scope:recipient.house }- Their house › Any house relation:
has_house_relation_level = feud- Any relation house › Their house head:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (72 lines of game script)
mpo_blood_brother_common_enemy_trigger = {
scope:actor = {
OR = {
#You have a rival that recipient is also opposed to
any_relation = {
type = rival
mpo_blood_brother_common_enemy_sub_trigger = yes
}
#You are at war with someone that recipient is also opposed to
any_war_enemy = {
NOT = { has_variable = rebel_leader_peasants }
any_character_war = {
is_war_leader = prev
is_war_leader = scope:actor
}
mpo_blood_brother_common_enemy_sub_trigger = yes
}
#You are in a faction against someone that recipient is also opposed to
liege ?= {
any_targeting_faction = {
any_faction_member = {
this = scope:actor
}
}
mpo_blood_brother_common_enemy_sub_trigger = yes
}
#You have a faction member that recipient is also opposed to
any_targeting_faction = {
any_faction_member = {
mpo_blood_brother_common_enemy_sub_trigger = yes
}
}
#You have a title claimant that recipient is also opposed to
any_held_title = {
NOT = {
scope:recipient = {
has_claim_on = prev
}
}
any_claimant = {
mpo_blood_brother_common_enemy_sub_trigger = yes
}
}
#You are a title claimant against someone recipient is also opposed to
any_claim = {
exists = holder
NOT = {
scope:recipient = { has_claim_on = prev }
}
holder = {
mpo_blood_brother_common_enemy_sub_trigger = yes
}
}
#You have a house feud against someone recipient is also opposed to
AND = {
exists = house.house_head
exists = scope:recipient.house
NOT = {
house = scope:recipient.house
}
house = {
any_house_relation = {
has_house_relation_level = feud
any_relation_house = {
house_head = { mpo_blood_brother_common_enemy_sub_trigger = yes }
}
}
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_blood_brother_common_enemy_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.