Scripted trigger · Khans of the Steppe files
mpo_blood_brother_clever_trigger
mpo_blood_brother_clever_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1371 (10 lines). No parameters.
mpo_blood_brother_clever_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1371 of its file. It takes no parameters: mpo_blood_brother_clever_trigger = yes (or no). The game's script calls it in 3 places, among them Swear Blood Brotherhood (interaction), Blood of My Blood (event mpo_interactions_events.0006) and mpo_blood_brother_interactions_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
mpo_blood_brother_clever_trigger = {
OR = {
has_trait = intellect_good_3
has_trait = shrewd
learning > extremely_high_skill_rating
stewardship > extremely_high_skill_rating
intrigue > extremely_high_skill_rating
diplomacy > extremely_high_skill_rating
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_blood_brother_clever_trigger.
Character interactions (1)
Events (1)
- Blood of My Blood
mpo_interactions_events.0006
Scripted modifiers (AI weights) (1)
- mpo_blood_brother_interactions_ai_accept_modifier
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.