Scripted trigger
minor_interest_skilled_courtiers_trigger
minor_interest_skilled_courtiers_trigger = { LISTNAME = … }game/common/scripted_triggers/00_relation_triggers.txt, line 905 (12 lines). Parameters: $LISTNAME$.
minor_interest_skilled_courtiers_trigger is a scripted trigger in Crusader Kings III, written at line 905 of its file. A call passes 1 parameter: LISTNAME. The game's script calls it in 2 places, among them get_characters_of_minor_interest_effect (scripted effect) and get_characters_of_minor_interest_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
The comment above it in the file
Support trigger
What it checks
One of these
- Diplomacy more than 15
or
Martial more than 15or
Stewardship more than 15or
Intrigue more than 15or
Learning more than 15or
Prowess more than 15
- Average skill rating at least average of all skills and prowess
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
minor_interest_skilled_courtiers_trigger = {
OR = {
diplomacy > high_skill_rating
martial > high_skill_rating
stewardship > high_skill_rating
intrigue > high_skill_rating
learning > high_skill_rating
prowess > high_skill_rating
}
average_skill_rating >= average_of_all_skills_and_prowess
NOT = { is_in_list = $LISTNAME$ }
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls minor_interest_skilled_courtiers_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.