CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

minor_interest_close_relatives_trigger

minor_interest_close_relatives_trigger = { CHARACTER = … LISTNAME = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 883 (15 lines). Parameters: $CHARACTER$, $LISTNAME$.

minor_interest_close_relatives_trigger is a scripted trigger in Crusader Kings III, written at line 883 of its file. A call passes 2 parameters: CHARACTER and LISTNAME. The game's script calls it in 2 places, among them get_characters_of_minor_interest_effect (scripted effect) and get_characters_of_minor_interest_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

What it checks

  • None of these

    • All of these

      • is_cousin_of = $CHARACTER$
      • NOT = { is_close_family_of = $CHARACTER$ }
    • major_interest_potential_heirs_trigger = { CHARACTER = $CHARACTER$ LISTNAME = $LISTNAME$ }
    • If

      a check the game hides

      Then

      • this = $CHARACTER$.player_heir
    • is_in_list = $LISTNAME$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
minor_interest_close_relatives_trigger = {
	NOR = {
		#Blocking the most common overlap with high prio
		AND = {
			is_cousin_of = $CHARACTER$
			NOT = { is_close_family_of = $CHARACTER$ } #Because... incest. Sigh.
		}
		major_interest_potential_heirs_trigger = { CHARACTER = $CHARACTER$ LISTNAME = $LISTNAME$ }
		trigger_if = {
			limit = { exists = $CHARACTER$.player_heir }
			this = $CHARACTER$.player_heir
		}
		is_in_list = $LISTNAME$
	}
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls minor_interest_close_relatives_trigger.

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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