Scripted trigger · Tours and Tournaments files
mentor_attribute_acceptable_trigger
mentor_attribute_acceptable_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 808 (3 lines). No parameters.
mentor_attribute_acceptable_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 808 of its file. It takes no parameters: mentor_attribute_acceptable_trigger = yes (or no). The game's script calls it in 1 place, among them Mentor (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Learning at least 12
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
mentor_attribute_acceptable_trigger = {
learning >= skill_accolade_acceptable_value
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mentor_attribute_acceptable_trigger.
Accolade types (1)
- Mentor
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.