CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

may_appoint_co_emperors_trigger

may_appoint_co_emperors_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 421 (8 lines). No parameters.

may_appoint_co_emperors_trigger is a scripted trigger in Crusader Kings III, written at line 421 of its file. It takes no parameters: may_appoint_co_emperors_trigger = yes (or no). The game's script calls it in 11 places, among them Declare me Co-Emperor (interaction), Elevate Child as Nominal Co-Emperor (interaction) and Elevate Co-Emperor (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
may_appoint_co_emperors_trigger = {
	highest_held_title_tier >= tier_empire
	has_realm_law = acclamation_succession_law
	OR = {
		is_roman_emperor_trigger = yes
		culture = { has_cultural_parameter = unlock_co_emperors }
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls may_appoint_co_emperors_trigger.

Achievements (1)

Scripted triggers inside an event file (1)

  • faction_target_can_attempt_to_bribe_with_co_emperorship_trigger

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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