Scripted trigger
may_appoint_co_emperors_trigger
may_appoint_co_emperors_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 421 (8 lines). No parameters.
may_appoint_co_emperors_trigger is a scripted trigger in Crusader Kings III, written at line 421 of its file. It takes no parameters: may_appoint_co_emperors_trigger = yes (or no). The game's script calls it in 11 places, among them Declare me Co-Emperor (interaction), Elevate Child as Nominal Co-Emperor (interaction) and Elevate Co-Emperor (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Highest held Title is at least Empire Rank
- Has the Acclamation Succession Law
One of these
is_roman_emperor_trigger = yesor
Their culture: The Culture has the Administrative Emperors may enter into Duumvirates, voluntarily Sharing Power with another Character for powerful bonuses Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
may_appoint_co_emperors_trigger = {
highest_held_title_tier >= tier_empire
has_realm_law = acclamation_succession_law
OR = {
is_roman_emperor_trigger = yes
culture = { has_cultural_parameter = unlock_co_emperors }
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls may_appoint_co_emperors_trigger.
Character interactions (4)
Achievements (1)
Events (5)
Scripted triggers inside an event file (1)
- faction_target_can_attempt_to_bribe_with_co_emperorship_trigger
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.