CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

marshal_task_1101_county_trigger

marshal_task_1101_county_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 988 (6 lines). No parameters.

marshal_task_1101_county_trigger is a scripted trigger in Crusader Kings III, written at line 988 of its file. It takes no parameters: marshal_task_1101_county_trigger = yes (or no). The game's script calls it in 1 place, among them marshal_task.1101 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • holder = root
  • The county does not have the modifier “Organized Service”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
marshal_task_1101_county_trigger = {
	holder = root
	NOT = {
		has_county_modifier = marshal_task_organized_service_modifier
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls marshal_task_1101_county_trigger.

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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