Scripted trigger
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 541 (15 lines). Parameters: $TARGET$.
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger is a scripted trigger in Crusader Kings III, written at line 541 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them Arrange Marriage (interaction) and Find Spouse (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = {
trigger_if = {
limit = {
scope:$TARGET$ ?= {
is_diarch = yes
# We're only concerned about landed rulers, those who might be married out of their own court.
is_ruler = no
}
}
custom_tooltip = {
text = arrange_marriage_interaction.tt.non_loyal_regents_refuse_to_be_married_off.$TARGET$
scope:$TARGET$ = { diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold }
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.