CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger

marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = { TARGET = … }

game/common/scripted_triggers/00_marriage_triggers.txt, line 541 (15 lines). Parameters: $TARGET$.

marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger is a scripted trigger in Crusader Kings III, written at line 541 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them Arrange Marriage (interaction) and Find Spouse (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (15 lines of game script)
marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = {
	trigger_if = {
		limit = {
			scope:$TARGET$ ?= {
				is_diarch = yes
				# We're only concerned about landed rulers, those who might be married out of their own court.
				is_ruler = no
			}
		}
		custom_tooltip = {
			text = arrange_marriage_interaction.tt.non_loyal_regents_refuse_to_be_married_off.$TARGET$
			scope:$TARGET$ = { diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold }
		}
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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