Scripted trigger
marriage_between_characters_unlocks_alliance_of_min_tier_trigger
marriage_between_characters_unlocks_alliance_of_min_tier_trigger = { MY_CHARACTER = … THEIR_CHARACTER = … TIER = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 208 (21 lines). Parameters: $MY_CHARACTER$, $THEIR_CHARACTER$, $TIER$.
marriage_between_characters_unlocks_alliance_of_min_tier_trigger is a scripted trigger in Crusader Kings III, written at line 208 of its file. A call passes 3 parameters: MY_CHARACTER, THEIR_CHARACTER and TIER. The game's script calls it in 1 place, among them courtier_guest_management_1001_exceptional_marriage_candidate_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
The comment above it in the file
A marriage between MY_CHARACTER and THEIR_CHARACTER would give alliance/would unlock renegotiate alliance for current scope where current scope's ally would be at least TIER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
marriage_between_characters_unlocks_alliance_of_min_tier_trigger = {
save_temporary_scope_as = alliance_unlocker
$MY_CHARACTER$ = {
OR = {
this = scope:alliance_unlocker
is_close_family_of = scope:alliance_unlocker
}
}
$THEIR_CHARACTER$ = {
OR = {
AND = {
is_ruler = yes
highest_held_title_tier >= $TIER$
}
any_close_family_member = {
is_ruler = yes
highest_held_title_tier >= $TIER$
}
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls marriage_between_characters_unlocks_alliance_of_min_tier_trigger.
Scripted triggers inside an event file (1)
- courtier_guest_management_1001_exceptional_marriage_candidate_trigger
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.