Scripted trigger · Tours and Tournaments files
marauder_attribute_trigger
marauder_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 13 (11 lines). No parameters.
marauder_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 13 of its file. It takes no parameters: marauder_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them on_county_occupied (on action) and Marauder (accolade types). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is Sadistic · The Acclaimed Knight is Callous · The Acclaimed Knight is Vengeful · May become available after an Army containing the Acclaimed Knight successfully Occupies a Holding
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
marauder_attribute_trigger = {
custom_tooltip = {
text = marauder_attribute.unlock_tt
OR = {
var:marauder_attribute_unlock ?= yes
has_trait = sadistic
has_trait = callous
has_trait = vengeful
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls marauder_attribute_trigger.
On actions (the game's own hooks) (1)
- on_county_occupied
Accolade types (1)
- Marauder
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.