CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

marauder_attribute_trigger

marauder_attribute_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 13 (11 lines). No parameters.

marauder_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 13 of its file. It takes no parameters: marauder_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them on_county_occupied (on action) and Marauder (accolade types). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

  • Any of these: The Acclaimed Knight is Sadistic · The Acclaimed Knight is Callous · The Acclaimed Knight is Vengeful · May become available after an Army containing the Acclaimed Knight successfully Occupies a Holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
marauder_attribute_trigger = {
	custom_tooltip = {
		text = marauder_attribute.unlock_tt
		OR = {
			var:marauder_attribute_unlock ?= yes
			has_trait = sadistic
			has_trait = callous
			has_trait = vengeful
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls marauder_attribute_trigger.

On actions (the game's own hooks) (1)

  • on_county_occupied

Accolade types (1)

  • Marauder

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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