Scripted trigger · Tours and Tournaments files
marauder_attribute_acceptable_trigger
marauder_attribute_acceptable_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 667 (12 lines). No parameters.
marauder_attribute_acceptable_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 667 of its file. It takes no parameters: marauder_attribute_acceptable_trigger = yes (or no). The game's script calls it in 1 place, among them Marauder (accolade types). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
One of these
- Ai compassion at most -20
or
Ai vengefulness at least -20
- Does not have the Trait: Forgiving
- Does not have the Trait: Compassionate
- Ai compassion at most 0
- Ai vengefulness at least 0
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
marauder_attribute_acceptable_trigger = {
OR = {
ai_compassion <= low_negative_ai_value
ai_vengefulness >= low_negative_ai_value
}
NOR = {
has_trait = forgiving
has_trait = compassionate
ai_compassion > 0
ai_vengefulness < 0
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls marauder_attribute_acceptable_trigger.
Accolade types (1)
- Marauder
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.