Scripted trigger · Tours and Tournaments files
manipulator_attribute_trigger
manipulator_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 161 (10 lines). No parameters.
manipulator_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 161 of its file. It takes no parameters: manipulator_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them Manipulator (accolade types). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is a Schemer · The Acclaimed Knight's Intrigue Skill is 15 or higher · May become available to the Acclaimed Knight after you complete a Murder Scheme
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
manipulator_attribute_trigger = {
custom_tooltip = {
text = manipulator_attribute.unlock_tt
OR = {
var:manipulator_attribute_unlock ?= yes
intrigue >= skill_accolade_qualifying_value
has_trait = schemer
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls manipulator_attribute_trigger.
Accolade types (1)
- Manipulator
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.