CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

mandala_task_contract_valid_to_keep_trigger

mandala_task_contract_valid_to_keep_trigger = yes

game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt, line 101 (14 lines). No parameters.

mandala_task_contract_valid_to_keep_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 101 of its file. It takes no parameters: mandala_task_contract_valid_to_keep_trigger = yes (or no). The game's script calls it in 41 places, among them mandala_realm_contract_0001 (contract), mandala_realm_contract_0002 (contract) and mandala_realm_contract_0003 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
mandala_task_contract_valid_to_keep_trigger = {
	government_has_flag = government_is_mandala
	is_alive = yes
	root.task_contract_location = {
		county.holder.top_liege = {
			OR = {
				this = root.task_contract_taker.top_liege
				this = {
					is_tributary_of = root.task_contract_taker
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_task_contract_valid_to_keep_trigger.

Task contracts (41)

  • mandala_realm_contract_0001
  • mandala_realm_contract_0002
  • mandala_realm_contract_0003
  • mandala_realm_contract_0004
  • mandala_realm_contract_0005
  • mandala_realm_contract_0006
35 more
  • mandala_realm_contract_0007
  • mandala_realm_contract_0008
  • mandala_realm_contract_0009
  • mandala_realm_contract_0010
  • mandala_realm_contract_0011
  • mandala_realm_contract_0012
  • mandala_realm_contract_0013
  • mandala_realm_contract_0014
  • mandala_realm_contract_0015
  • mandala_realm_contract_0016
  • mandala_realm_contract_0017
  • mandala_realm_contract_0018
  • mandala_realm_contract_0019
  • mandala_realm_contract_0020
  • mandala_realm_contract_0021
  • mandala_realm_contract_0022
  • mandala_realm_contract_0023
  • mandala_realm_contract_0024
  • mandala_realm_contract_0025
  • mandala_realm_contract_0026
  • mandala_realm_contract_0027
  • mandala_realm_contract_0028
  • mandala_realm_contract_0029
  • mandala_realm_contract_0030
  • mandala_realm_contract_0031
  • mandala_realm_contract_0032
  • mandala_realm_contract_0033
  • mandala_realm_contract_0034
  • mandala_realm_contract_0035
  • mandala_realm_contract_0036
  • mandala_realm_contract_0037
  • mandala_realm_contract_0038
  • mandala_realm_contract_0039
  • mandala_realm_contract_0040
  • mandala_realm_contract_0041

Source: game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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