Scripted trigger · All Under Heaven files
mandala_task_contract_valid_to_continue_trigger
mandala_task_contract_valid_to_continue_trigger = yesgame/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt, line 116 (14 lines). No parameters.
mandala_task_contract_valid_to_continue_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 116 of its file. It takes no parameters: mandala_task_contract_valid_to_continue_trigger = yes (or no). The game's script calls it in 41 places, among them mandala_realm_contract_0001 (contract), mandala_realm_contract_0002 (contract) and mandala_realm_contract_0003 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.
What it checks
- Government uses the Mandala Capital Temple Complex Great Project and Great Building
root.task_contract_location = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
mandala_task_contract_valid_to_continue_trigger = {
government_has_flag = government_is_mandala
is_alive = yes
root.task_contract_location = {
county.holder.top_liege = {
OR = {
this = root.task_contract_taker.top_liege
this = {
is_tributary_of = root.task_contract_taker
}
}
}
}
}As written in game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_task_contract_valid_to_continue_trigger.
Task contracts (41)
- mandala_realm_contract_0001
- mandala_realm_contract_0002
- mandala_realm_contract_0003
- mandala_realm_contract_0004
- mandala_realm_contract_0005
- mandala_realm_contract_0006
35 more
- mandala_realm_contract_0007
- mandala_realm_contract_0008
- mandala_realm_contract_0009
- mandala_realm_contract_0010
- mandala_realm_contract_0011
- mandala_realm_contract_0012
- mandala_realm_contract_0013
- mandala_realm_contract_0014
- mandala_realm_contract_0015
- mandala_realm_contract_0016
- mandala_realm_contract_0017
- mandala_realm_contract_0018
- mandala_realm_contract_0019
- mandala_realm_contract_0020
- mandala_realm_contract_0021
- mandala_realm_contract_0022
- mandala_realm_contract_0023
- mandala_realm_contract_0024
- mandala_realm_contract_0025
- mandala_realm_contract_0026
- mandala_realm_contract_0027
- mandala_realm_contract_0028
- mandala_realm_contract_0029
- mandala_realm_contract_0030
- mandala_realm_contract_0031
- mandala_realm_contract_0032
- mandala_realm_contract_0033
- mandala_realm_contract_0034
- mandala_realm_contract_0035
- mandala_realm_contract_0036
- mandala_realm_contract_0037
- mandala_realm_contract_0038
- mandala_realm_contract_0039
- mandala_realm_contract_0040
- mandala_realm_contract_0041
Source: game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.