CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

make_concubine_is_valid_trigger

make_concubine_is_valid_trigger = yes

game/common/scripted_triggers/00_marriage_triggers.txt, line 512 (28 lines). No parameters.

make_concubine_is_valid_trigger is a scripted trigger in Crusader Kings III, written at line 512 of its file. It takes no parameters: make_concubine_is_valid_trigger = yes (or no). The game's script calls it in 2 places, among them ai_make_concubine_interaction (interaction) and Make Concubine (interaction). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

  • scope:recipient:
    • … cannot take a former … as … concubine.
    • One of these

      • All of these

        • is_imprisoned_by = scope:puppet_or_actor
        • Is married
      • or

        Is not married
    • is_hostage = no

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
make_concubine_is_valid_trigger = {
	custom_description = {
		text = take_concubine_allowed_more
		object = scope:recipient
		scope:puppet_or_actor = {
			allowed_more_concubines = yes
		}
	}
	scope:recipient = {
		custom_tooltip = {
			text = take_concubine_ex_spouse
			NOT = {
				has_opinion_modifier = {
					modifier = divorced_me_opinion
					target = scope:puppet_or_actor
				}
			}
		}
		OR = {
			AND = {
				is_imprisoned_by = scope:puppet_or_actor
				is_married = yes
			}
			is_married = no
		}
		is_hostage = no
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls make_concubine_is_valid_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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